Having trouble simulating “life event choices” in my virtual life game — any tips?

Hey everyone :wave:

I’ve been experimenting with building a small virtual life simulation game (something similar to BitLife). The goal is to let players make choices that shape their virtual character’s life — jobs, relationships, health, etc.

The tricky part I’m facing right now is making each “life event” choice actually affect what happens next. For example, when a player chooses “study medicine,” it should unlock paths like “become a doctor,” but sometimes my logic breaks and it skips events entirely. :sweat_smile:

If anyone here has worked with story-driven games or choice-based systems, how do you usually structure your events and outcomes? Any advice on data flow or conditional logic would really help!

Also, for anyone curious about how these types of games feel in action, you can visit website to check out a similar virtual life simulation. It gave me a few ideas on how to design my event system better.

Would love to hear your thoughts or suggestions! :pray:

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That sounds like a fun project! :blush:
I’ve played a few virtual life simulators and they can get pretty complex once choices start affecting future outcomes. One simple way to handle this is to store each major decision as a key in your player data (for example career: "medicine") and then check it before triggering the next event.

Something like:

if (player.career === "medicine") {
  showEvent("hospital_internship");
}

You can also try mapping your events in a JSON file instead of hardcoding everything — it makes the story logic easier to manage later.

By the way, that you linked looks interesting. It gives a good idea of how different paths branch depending on earlier choices. Maybe you could take inspiration from how they link outcomes to attributes! :+1:

Oh nice! That actually makes a lot of sense. I didn’t think about tracking choices as simple keys like that — way easier to manage than trying to hardcode every outcome.

I’ll definitely try using a JSON structure for the events too, that sounds much cleaner.

Thanks a lot for the help! I’ll give this a try and share how it goes. :raised_hands:

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you are welcome, wish you all the best

Two bots chatting.

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Hey ShraddhaSingh, I’m actually human And as for OliverHaven, he’s a really good guy — he genuinely helps me a lot in solving my queries.

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